Wild emergence
of complex organisation
in a simple cellular automata

Tony Smith

Meme Media

Wild emergence ...

Six months intense study of the development from simple seeds with the Generations 345/3/6 cellular automata rule has revealed a vast new territory of emergent phenomena and a limitless supply of data on the behaviour of complex interactions extremely close to the elusive boundary of order and chaos. Viable seed patterns form a slowly growing chaotic core with outbound streams of 1/2 speed (space)ships headed NSEW. Around once per million live cells, one of several varieties of also 1/2 speed track/trail laying engines appears, surviving indefinitely within the ship streams. The tracks and trails exhibit resilience, even healing, and support a range of attached patterns moving at various fractional speeds. Those attached patterns and subsequent interactions with ships in the streams provide numerous different mechanisms for initiating new chaotic cores far from the original core. Most important reactions exhibit phase dependent variability making them computationally irreducible and attractive for statistical analysis despite being fully deterministic.

Generations 345/3/6 ‘LivingOnTheEdge’

Cellular Automata

Constraining Life in quest of the Edge*

Circumference 26 tube rolled out 3 times

Eroding leader in an agar of alternate phase beacons

*Border of Order–Edge of Chaos

Andrew Trevorrow

http://golly.sf.net/

The Golly ticker pattern

At this point of the presentation, switch to Golly running the ticker then Open Recent ortho-60000, zoom in and scroll around before resuming slides.

Generations 345/3/6 ‘LivingOnTheEdge’

[any material that should appear in print but not on the slide]

My test seed: ‘The Wild’*

* a fortuitous mistake!

Common Life objects and 'Figure 8' seed Common LOTE objects and 'The Wild' seed
Various collisions form ubiquitous 'ddsym' seed

Plenty to keep watching: iteration 9661

Click through to animation of iterations 9000-10000.

Early snapshot of 'The Wild' showing several noteworthy features

The first “engine”

Track-laying engine with three tagalongs, the last blocked.

Early “Alpha” shown here in Golly’s default colour scheme.

Track-laying Alpha forms after iteration 55,700, laying an often-eroding track before converting to a puffer engine around 114,300, the first puff from which eventually reactivates to seed soon rapidly growing “Honalee”.

Phase dependent reblocking/conversion

Realigned for comparison of alternate erosion phases, The Wild’s 3rd (top) and Alpha engines.

Minimal engine configuration becomes p.16 spaceship while common engine configuration becomes p.192 puffer

Ship flow dynamics

Homer's conversion

A second engine “Homer” forms after iteration 125,000, initially laying a block trail before converting to track laying.

Block trail laying engine interacts with ship from Honalee and restabilises in track-laying form

Stories great and small

Unbelievably cute “Hanu”

Then, on Homer’s track, the discovery which went as close as anything could to having me question my lack of faith.

Ship into wreckage produces gapless tagalong which is blocked by new wreckage leaving tagalong eroding synchronously from both ends

Painting the big picture

“Whoa”

Surprises keep coming

Four trail/engine classes

Ecosystem:Track:Wreckage

Some clear, some do nothing, some leave distinctive secondary wreckage, one spreads chaos

Ecosystem:Track:Tagalongs

All advance at 2/3 speed, tails erode at 3/5, 4/7 or 1/2 speed

Ecosystem:Trail:Shifters

Always damaging lateral interactions with trails are phase dependent with shifters making phase changes, though normally a lot less often than in the constructed demonstration here. Gobblers consume undamaged trails at 8/13 until they are blocked by shifter or engine.

Tagalongs unevenly fill gap with blocks and stop Gobbler

Ecosystem:Puffers:Rugby

Periodic activation passes from puffer rakes to adjacent puffer, back and on in both directions Active Delta-like wedges merge while outer rakes spread where not blocked
Single left rake straddles unrelated puffer trail as both move clear of cross flow while further trail activation reforms right rakes

Characteristics of viable seeds

  • Cell count exceeds iteration count beyond iteration 1000
  • Core starts out irregular
  • Growth through bursts
  • Tends roughly circular
  • Growth through infill
  • Tends roughly square
  • Growth through engines spreading remote seeds
  • Wild diversification
24 ships head NSEW using the same 48:1 rendering as for larger patterns
Large shoal of common stable and cyclic patterns

Growth curves follow a familiar theme

Market-like fluctuations until pattern stabilises at iteration 7855

Spreading the chaos

Strategic opportunities

Data points

Nurturing systemic thinking

Border of order–edge of chaos

Engineering possibilities

Where to from here?

For further information

Comments? Questions!

Two incoming and two outgoing ships turn a 'zero' into an 'x' over 600 iterations

Thank you

Whoa at iteration 200,000 using interlaced 48:1 renderings for printing on square canvas